…and with that neat turn of phrase, Brian Tart, publisher of Dutton of Penguin Group USA, has expressed why subsidiary media rights are no longer subsidiary. They are the whole box and dice.

From Rachel Deahl @ Publishers Weekly:

Dutton has laid out big money for what it’s dubbing a “digi-novel” by the creator of the C.S.I.television franchise. The Penguin imprint paid millions for a multimedia three-book series from Anthony Zuiker that, at its centerpiece, features a mystery novel which will send readers to a Web site with companion footage relating to the plot…Zuiker’s story…will, as Dutton noted, “move from books to film to the web with ease.” Read the whole article…

It’s an exciting project from its description. More importantly, this is an early example of more and more digital “publications” that publishers will be doing in future, which begs the question – how do you sell the rights to it? This is not a traditional deal where a publisher licences print rights and also subsidiary media rights, including film and digital. Most publishers have fairly standard contracts, but this project is entirely bespoke. It requires an entirely different way of conceiving of the project and the intellectual property involved.

I think this is largely positive. Publishers need to loosen up their contracts and start thinking about different ways of licensing content. I’ll admit the morass of copyright legislation makes it difficult to slice and dice copyright however we want, but there is still scope for more flexible approaches to publishing contracts. For example, with a project like Dutton’s (or for that matter Scholastic’s 39 Clues or HarperCollins’ The Amanda Project) there may be a mix of licences needed, including Creative Commons licences to cover the web 2.0 components and user generated content.

All this may be obvious, but I recently had a conversation with an Australian publishing professional who works in contracts and insisted that digital = e-books. What about alternative reality games, web 2.0 and mobile content, I asked? “That’s what game rights and film rights etc are for,” she replied.  My point is that these things don’t sit in neat little boxes anymore. They haven’t for some time and we’re only just catching up.

Aside from sorting out who licences what, another question I have is, how do authors get paid? 10% of a book’s cover price is a neat equation. It provides a simple economic basis for calculating advances and also judging the success of a title. Not so with mixed media projects like this one. I think we’re going to see more revenue models proliferating now, including profit sharing between authors and publishers.

Lastly, and slightly off-topic, with more projects like this popping up I wonder what the difference is now between publishers and other media companies? Not a whole lot, it seems.

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